diff options
| author | Charlie Stanton <charlie@shtanton.xyz> | 2025-04-05 23:31:34 +0100 | 
|---|---|---|
| committer | Charlie Stanton <charlie@shtanton.xyz> | 2025-04-05 23:31:34 +0100 | 
| commit | fa8d5f6a922f9159f8c050ea8b7fd6070475e00d (patch) | |
| tree | dc42ce86f4cc5ce68d9f4349199c35b590d5a270 /src/all.c | |
| parent | b41d2ab5e44647564572c5162bf3109de4aaac82 (diff) | |
| download | ldjam57-fa8d5f6a922f9159f8c050ea8b7fd6070475e00d.tar | |
Add music to SDL port
Diffstat (limited to 'src/all.c')
| -rw-r--r-- | src/all.c | 21 | 
1 files changed, 19 insertions, 2 deletions
| @@ -139,7 +139,7 @@ static DrawList *render(State *state, UI *ui, Arena *a) {  		.h = cellHeight,  		.fill = {255, 0, 0, 63},  		.border = {255, 0, 0, 255}, -		.image = 5, +		.image = 1,  	};  	drawList->els[drawList->len++] = (DrawElement) { @@ -229,6 +229,10 @@ typedef struct {  SDL_Texture *textures[sizeof(images) / sizeof(images[0])]; +#include "../build/music.c" + +SDL_AudioStream *stream; +  int main(int argc, char **argv) {  	(void) argc;  	(void) argv; @@ -252,7 +256,7 @@ int main(int argc, char **argv) {  		game->state.buttonStates[i] = BUTTON_STATE_IDLE;  	} -	SDL_Init(SDL_INIT_VIDEO); +	SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);  	SDL_Window *w = SDL_CreateWindow(  		"LDJam 57",  		game->ui.width, @@ -282,6 +286,15 @@ int main(int argc, char **argv) {  		}  		SDL_UpdateTexture(textures[j], NULL, pixels, images[j].width * 4);  	} + +	SDL_AudioSpec audioSpec = { +		.format = SDL_AUDIO_S16LE, +		.channels = 2, +		.freq = 48000, +	}; +	stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audioSpec, NULL, NULL); +	SDL_PutAudioStreamData(stream, musicBytes, sizeof(musicBytes)); +	SDL_ResumeAudioStreamDevice(stream);  	for (;;) {  		uint64_t now = SDL_GetTicks(); @@ -351,6 +364,10 @@ int main(int argc, char **argv) {  		update(game, now, a); +		if (SDL_GetAudioStreamQueued(stream) < (int) sizeof(musicBytes) / 8) { +			SDL_PutAudioStreamData(stream, musicBytes, sizeof(musicBytes)); +		} +  		SDL_RenderPresent(r);  	} | 
