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package subex

// TODO: Simplify this implementation by combining similar states into one type
// e.g. Combine all of the copy states into a single type that has a filter function

import (
	"fmt"
	"main/walk"
	"strings"
)

type SubexState interface {
}

type SubexEpsilonState interface {
	SubexState
	epsilon(aux auxiliaryState) []SubexBranch
}

// A state of execution for the transducer
type SubexEatState interface {
	SubexState
	// Eat a Atom and transition to any number of new states
	eat(aux auxiliaryState, edible walk.Edible) []SubexBranch
	// Find accepting states reachable through epsilon transitions and return their outputs
	accepting(aux auxiliaryState) []OutputStack
}

// Try first, if it fails then try second
type SubexGroupState struct {
	first, second SubexState
}
func (state SubexGroupState) epsilon(aux auxiliaryState) []SubexBranch {
	otherAux := aux.cloneStore()
	return []SubexBranch {
		{
			state: state.first,
			aux: aux,
		},
		{
			state: state.second,
			aux: otherAux,
		},
	}
}

type SubexCopyState struct {
	next SubexState
	filter valueFilter
}
func (state SubexCopyState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
	value, isValue := edible.(walk.Value)
	if !isValue || !state.filter.valueFilter(value) {
		return nil
	}
	return []SubexBranch{{
		state: state.next,
		aux: aux.topAppend([]walk.Value{value}),
	}}
}
func (state SubexCopyState) accepting(aux auxiliaryState) []OutputStack {
	return nil
}

type SubexCopyRuneState struct {
	next SubexState
	filter runeFilter
}
func (state SubexCopyRuneState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
	r, isRune := edible.(walk.RuneEdible)
	if !isRune || !state.filter.runeFilter(rune(r)) {
		return nil
	}
	return []SubexBranch{{
		state: state.next,
		aux: aux.topAppendRune([]rune{rune(r)}),
	}}
}
func (state SubexCopyRuneState) accepting(aux auxiliaryState) []OutputStack {
	return nil
}
func (state SubexCopyRuneState) String() string {
	return fmt.Sprintf("SubexCopyRuneState[%v]", state.filter)
}

// Just pushes to the OutputStack and hands over to the next state
// Used to capture the output of the state being handed over to
type SubexCaptureBeginState struct {
	next SubexState
}
func (state SubexCaptureBeginState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.pushOutput(nil),
	}}
}
func (state SubexCaptureBeginState) String() string {
	return "CaptureBeginState"
}

type SubexCaptureRunesBeginState struct {
	next SubexState
}
func (state SubexCaptureRunesBeginState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.pushOutputRunes(nil),
	}}
}

// Discard the top of the OutputStack
type SubexDiscardState struct {
	next SubexState
}
func (state SubexDiscardState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.popDiscardOutput(),
	}}
}

// Pop the top of the OutputStack which contains the stuff outputted since the start of the store
// This outputted data gets stored in a slot
type SubexStoreEndState struct {
	slot int
	next SubexState
}
func (state SubexStoreEndState) epsilon(aux auxiliaryState) []SubexBranch {
	toStore, aux := aux.popOutput()
	return []SubexBranch {{
		state: state.next,
		aux: aux.withValue(state.slot, toStore),
	}}
}

type SubexStoreRunesEndState struct {
	slot int
	next SubexState
}
func (state SubexStoreRunesEndState) epsilon(aux auxiliaryState) []SubexBranch {
	toStore, aux := aux.popOutputRunes()
	aux.store = aux.store.withRunes(state.slot, toStore)
	return []SubexBranch {{
		state: state.next,
		aux: aux,
	}}
}

/*
// A part of an output literal, either an Atom or a slot from which to load
type OutputContent interface {
	// Given the current store, return the ValueList produced by the TransducerOutput
	buildValues(Store) walk.ValueList
	// Given the current store, return the RuneList produced by the TransducerOutput
	buildRunes(Store) walk.RuneList
}

// An OutputContent which is just a Value literal
type OutputValueLiteral struct {
	value walk.Value
}
func (replacement OutputValueLiteral) buildValues(store Store) walk.ValueList {
	return walk.ValueList{replacement.value}
}
func (replacement OutputValueLiteral) buildRunes(store Store) walk.RuneList {
	// TODO: serialise to JSON
	panic("Unimplemented!")
}

// An OutputContent which is just a rune literal
type OutputRuneLiteral struct {
	rune walk.StringRuneAtom
}
func (replacement OutputRuneLiteral) buildValues(store Store) walk.ValueList {
	// TODO: Try to deserialise
	panic("Unimplemented!")
}
func (replacement OutputRuneLiteral) buildRunes(store Store) walk.RuneList {
	return walk.RuneList {replacement.rune}
}

// An OutputContent which is a slot that is loaded from
type OutputLoad struct {
	slot int
}
func (replacement OutputLoad) buildValues(store Store) walk.ValueList {
	values, isValues := store[replacement.slot].(walk.ValueList)
	if !isValues {
		panic("Tried to output non-values list")
	}
	return values
}
func (replacement OutputLoad) buildRunes(store Store) walk.RuneList {
	runes, isRunes := store[replacement.slot].(walk.RuneList)
	if !isRunes {
		panic("Tried to output non-runes as runes")
	}
	return runes
}

// Don't read in anything, just output the series of data and slots specified
type SubexOutputState struct {
	content []OutputContent
	next SubexState
}
// Given a store, return what is outputted by an epsilon transition from this state
// TODO: separate into buildValues and buildRunes
func (state SubexOutputState) build(store Store) walk.ValueList {
	var result walk.ValueList
	for _, part := range state.content {
		result = append(result, part.buildValues(store)...)
	}
	return result
}
func (state SubexOutputState) eat(aux auxiliaryState, char walk.Value) []SubexBranch {
	content := state.build(aux.store)
	nextStates := state.next.eat(aux.topAppend(content), char)
	return nextStates
}
func (state SubexOutputState) accepting(aux auxiliaryState) []OutputStack {
	content := state.build(aux.store)
	outputStacks := state.next.accepting(aux.topAppend(content))
	return outputStacks
}
*/

type SubexOutputValueLiteralState struct {
	literal walk.Scalar
	next SubexState
}
func (state SubexOutputValueLiteralState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend([]walk.Value {state.literal}),
	}}
}

type SubexOutputValueLoadState struct {
	slot int
	next SubexState
}
func (state SubexOutputValueLoadState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend(aux.store.values[state.slot]),
	}}
}

type SubexOutputRuneLiteralState struct {
	literal rune
	next SubexState
}
func (state SubexOutputRuneLiteralState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppendRune([]rune {state.literal}),
	}}
}

type SubexOutputRuneLoadState struct {
	slot int
	next SubexState
}
func (state SubexOutputRuneLoadState) epsilon(aux auxiliaryState) []SubexBranch {
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppendRune(aux.store.runes[state.slot]),
	}}
}

// A final state, transitions to nothing but is accepting
type SubexNoneState struct {}
func (state SubexNoneState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
	return nil
}
func (state SubexNoneState) accepting(aux auxiliaryState) []OutputStack {
	return []OutputStack{aux.outputStack}
}

// A dead end state, handy for making internals work nicer but technically redundant
type SubexDeadState struct {}
func (state SubexDeadState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
	return nil
}
func (state SubexDeadState) accepting (aux auxiliaryState) []OutputStack {
	return nil
}

// Read in an Atom and apply a map to generate an Atom to output
// If the input isn't in the map transition to nothing
// TODO
// type SubexRangeState struct {
// 	parts map[walk.Atom]walk.Atom
// 	next SubexState
// }
// func (state SubexRangeState) eat(aux auxiliaryState, char walk.Atom) []SubexBranch {
// 	out, exists := state.parts[char]
// 	if !exists {
// 		return nil
// 	} else {
// 		return []SubexBranch{{
// 			state: state.next,
// 			outputStack: topAppend(outputStack, []walk.Atom{out}),
// 			store: store,
// 		}}
// 	}
// }
// func (state SubexRangeState) accepting(aux auxiliaryState) []OutputStack {
// 	return nil
// }


type SubexArithmeticEndState struct {
	next SubexState
	calculate func([]walk.Value) ([]walk.Value, error)
}
func (state SubexArithmeticEndState) epsilon(aux auxiliaryState) []SubexBranch {
	values, aux := aux.popOutput()
	result, err := state.calculate(values)
	if err != nil {
		return nil
	}
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend(result),
	}}
}

type SubexDiscardTerminalState struct {
	terminal walk.Terminal
	next SubexState
}
func (state SubexDiscardTerminalState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
	if edible != state.terminal {
		return nil
	}
	return []SubexBranch{{
		state: state.next,
		aux: aux,
	}}
}
func (state SubexDiscardTerminalState) accepting(aux auxiliaryState) []OutputStack {
	return nil
}

type SubexConstructArrayState struct {
	next SubexState
}
func (state SubexConstructArrayState) epsilon(aux auxiliaryState) []SubexBranch {
	values, aux := aux.popOutput()
	var array walk.ArrayValue
	if len(values) % 2 != 0 {
		panic("Tried to construct array with odd length input")
	}
	for i := 0; i < len(values); i += 2 {
		index, isNum := values[i].(walk.NumberValue)
		if !isNum {
			panic("Tried to construct array with non-numeric index")
		}
		array = append(array, walk.ArrayElement {
			Index: int(index),
			Value: values[i + 1],
		})
	}
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend([]walk.Value {array}),
	}}
}

type SubexConstructArrayValuesState struct {
	next SubexState
}
func (state SubexConstructArrayValuesState) epsilon(aux auxiliaryState) []SubexBranch {
	values, aux := aux.popOutput()
	var array walk.ArrayValue
	for _, v := range values {
		array = append(array, walk.ArrayElement {
			Index: 0,
			Value: v,
		})
	}
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend([]walk.Value {array}),
	}}
}

type SubexConstructMapState struct {
	next SubexState
}
func (state SubexConstructMapState) epsilon(aux auxiliaryState) []SubexBranch {
	values, aux := aux.popOutput()
	var m walk.MapValue
	if len(values) % 2 != 0 {
		panic("Tried to construct array with odd length input")
	}
	for i := 0; i < len(values); i += 2 {
		key, isNum := values[i].(walk.StringValue)
		if !isNum {
			panic("Tried to construct array with non-numeric index")
		}
		m = append(m, walk.MapElement {
			Key: string(key),
			Value: values[i + 1],
		})
	}
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend([]walk.Value {m}),
	}}
}

type SubexConstructStringState struct {
	next SubexState
}
func (state SubexConstructStringState) construct(runes []rune) []walk.Value {
	var builder strings.Builder
	for _, r := range runes {
		builder.WriteRune(r)
	}
	return []walk.Value{walk.StringValue(builder.String())}
}
func (state SubexConstructStringState) epsilon(aux auxiliaryState) []SubexBranch {
	runes, aux := aux.popOutputRunes()
	return []SubexBranch {{
		state: state.next,
		aux: aux.topAppend(state.construct(runes)),
	}}
}
func (state SubexConstructStringState) String() string {
	return "SubexConstructStringState"
}

type SubexIncrementNestState struct {
	keys bool
	next SubexState
}
func (state SubexIncrementNestState) epsilon(aux auxiliaryState) []SubexBranch {
	aux.nesting = append(aux.nesting, state.keys)
	return []SubexBranch {{
		state: state.next,
		aux: aux,
	}}
}
func (state SubexIncrementNestState) String() string {
	return "IncrementNestState"
}

type SubexDecrementNestState struct {
	next SubexState
}
func (state SubexDecrementNestState) epsilon(aux auxiliaryState) []SubexBranch {
	aux.nesting = aux.nesting[:len(aux.nesting) - 1]
	// aux.nestingValue will be set in addStates
	return []SubexBranch {{
		state: state.next,
		aux: aux,
	}}
}