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package subex
// TODO: Simplify this implementation by combining similar states into one type
// e.g. Combine all of the copy states into a single type that has a filter function
import (
"fmt"
"main/walk"
"strings"
)
type SubexState interface {
}
type SubexEpsilonState interface {
SubexState
epsilon(aux auxiliaryState) []SubexBranch
}
// A state of execution for the transducer
type SubexEatState interface {
SubexState
// Eat a Atom and transition to any number of new states
eat(aux auxiliaryState, edible walk.Edible) []SubexBranch
// Find accepting states reachable through epsilon transitions and return their outputs
accepting(aux auxiliaryState) []OutputStack
}
// Try first, if it fails then try second
type SubexGroupState struct {
first, second SubexState
}
func (state SubexGroupState) epsilon(aux auxiliaryState) []SubexBranch {
otherAux := aux.cloneStore()
return []SubexBranch {
{
state: state.first,
aux: aux,
},
{
state: state.second,
aux: otherAux,
},
}
}
type SubexCopyState struct {
next SubexState
filter valueFilter
}
func (state SubexCopyState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
value, isValue := edible.(walk.Value)
if !isValue || !state.filter.valueFilter(value) {
return nil
}
return []SubexBranch{{
state: state.next,
aux: aux.topAppend([]walk.Value{value}),
}}
}
func (state SubexCopyState) accepting(aux auxiliaryState) []OutputStack {
return nil
}
type SubexCopyRuneState struct {
next SubexState
filter runeFilter
}
func (state SubexCopyRuneState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
r, isRune := edible.(walk.RuneEdible)
if !isRune || !state.filter.runeFilter(rune(r)) {
return nil
}
return []SubexBranch{{
state: state.next,
aux: aux.topAppendRune([]rune{rune(r)}),
}}
}
func (state SubexCopyRuneState) accepting(aux auxiliaryState) []OutputStack {
return nil
}
func (state SubexCopyRuneState) String() string {
return fmt.Sprintf("SubexCopyRuneState[%v]", state.filter)
}
// Just pushes to the OutputStack and hands over to the next state
// Used to capture the output of the state being handed over to
type SubexCaptureBeginState struct {
next SubexState
}
func (state SubexCaptureBeginState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.pushOutput(nil),
}}
}
func (state SubexCaptureBeginState) String() string {
return "CaptureBeginState"
}
type SubexCaptureRunesBeginState struct {
next SubexState
}
func (state SubexCaptureRunesBeginState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.pushOutputRunes(nil),
}}
}
// Discard the top of the OutputStack
type SubexDiscardState struct {
next SubexState
}
func (state SubexDiscardState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.popDiscardOutput(),
}}
}
// Pop the top of the OutputStack which contains the stuff outputted since the start of the store
// This outputted data gets stored in a slot
type SubexStoreEndState struct {
slot int
next SubexState
}
func (state SubexStoreEndState) epsilon(aux auxiliaryState) []SubexBranch {
toStore, aux := aux.popOutput()
return []SubexBranch {{
state: state.next,
aux: aux.withValue(state.slot, toStore),
}}
}
type SubexStoreRunesEndState struct {
slot int
next SubexState
}
func (state SubexStoreRunesEndState) epsilon(aux auxiliaryState) []SubexBranch {
toStore, aux := aux.popOutputRunes()
aux.store = aux.store.withRunes(state.slot, toStore)
return []SubexBranch {{
state: state.next,
aux: aux,
}}
}
type SubexOutputValueLiteralState struct {
literal walk.Scalar
next SubexState
}
func (state SubexOutputValueLiteralState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.topAppend([]walk.Value {state.literal}),
}}
}
type SubexOutputValueLoadState struct {
slot int
next SubexState
}
func (state SubexOutputValueLoadState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.topAppend(aux.store.values[state.slot]),
}}
}
type SubexOutputRuneLiteralState struct {
literal rune
next SubexState
}
func (state SubexOutputRuneLiteralState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.topAppendRune([]rune {state.literal}),
}}
}
type SubexOutputRuneLoadState struct {
slot int
next SubexState
}
func (state SubexOutputRuneLoadState) epsilon(aux auxiliaryState) []SubexBranch {
return []SubexBranch {{
state: state.next,
aux: aux.topAppendRune(aux.store.runes[state.slot]),
}}
}
// A final state, transitions to nothing but is accepting
type SubexNoneState struct {}
func (state SubexNoneState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
return nil
}
func (state SubexNoneState) accepting(aux auxiliaryState) []OutputStack {
return []OutputStack{aux.outputStack}
}
// A dead end state, handy for making internals work nicer but technically redundant
type SubexDeadState struct {}
func (state SubexDeadState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
return nil
}
func (state SubexDeadState) accepting (aux auxiliaryState) []OutputStack {
return nil
}
// Read in an Atom and apply a map to generate an Atom to output
// If the input isn't in the map transition to nothing
// TODO
// type SubexRangeState struct {
// parts map[walk.Atom]walk.Atom
// next SubexState
// }
// func (state SubexRangeState) eat(aux auxiliaryState, char walk.Atom) []SubexBranch {
// out, exists := state.parts[char]
// if !exists {
// return nil
// } else {
// return []SubexBranch{{
// state: state.next,
// outputStack: topAppend(outputStack, []walk.Atom{out}),
// store: store,
// }}
// }
// }
// func (state SubexRangeState) accepting(aux auxiliaryState) []OutputStack {
// return nil
// }
type SubexArithmeticEndState struct {
next SubexState
calculate func([]walk.Value) ([]walk.Value, error)
}
func (state SubexArithmeticEndState) epsilon(aux auxiliaryState) []SubexBranch {
values, aux := aux.popOutput()
result, err := state.calculate(values)
if err != nil {
return nil
}
return []SubexBranch {{
state: state.next,
aux: aux.topAppend(result),
}}
}
type SubexDiscardTerminalState struct {
terminal walk.Terminal
next SubexState
}
func (state SubexDiscardTerminalState) eat(aux auxiliaryState, edible walk.Edible) []SubexBranch {
if edible != state.terminal {
return nil
}
return []SubexBranch{{
state: state.next,
aux: aux,
}}
}
func (state SubexDiscardTerminalState) accepting(aux auxiliaryState) []OutputStack {
return nil
}
type SubexConstructArrayState struct {
next SubexState
}
func (state SubexConstructArrayState) epsilon(aux auxiliaryState) []SubexBranch {
values, aux := aux.popOutput()
var array walk.ArrayValue
if len(values) % 2 != 0 {
panic("Tried to construct array with odd length input")
}
for i := 0; i < len(values); i += 2 {
index, isNum := values[i].(walk.NumberValue)
if !isNum {
panic("Tried to construct array with non-numeric index")
}
array = append(array, walk.ArrayElement {
Index: int(index),
Value: values[i + 1],
})
}
return []SubexBranch {{
state: state.next,
aux: aux.topAppend([]walk.Value {array}),
}}
}
type SubexConstructArrayValuesState struct {
next SubexState
}
func (state SubexConstructArrayValuesState) epsilon(aux auxiliaryState) []SubexBranch {
values, aux := aux.popOutput()
var array walk.ArrayValue
for _, v := range values {
array = append(array, walk.ArrayElement {
Index: 0,
Value: v,
})
}
return []SubexBranch {{
state: state.next,
aux: aux.topAppend([]walk.Value {array}),
}}
}
type SubexConstructMapState struct {
next SubexState
}
func (state SubexConstructMapState) epsilon(aux auxiliaryState) []SubexBranch {
values, aux := aux.popOutput()
var m walk.MapValue
if len(values) % 2 != 0 {
panic("Tried to construct array with odd length input")
}
for i := 0; i < len(values); i += 2 {
key, isNum := values[i].(walk.StringValue)
if !isNum {
panic("Tried to construct array with non-numeric index")
}
m = append(m, walk.MapElement {
Key: string(key),
Value: values[i + 1],
})
}
return []SubexBranch {{
state: state.next,
aux: aux.topAppend([]walk.Value {m}),
}}
}
type SubexConstructStringState struct {
next SubexState
}
func (state SubexConstructStringState) construct(runes []rune) []walk.Value {
var builder strings.Builder
for _, r := range runes {
builder.WriteRune(r)
}
return []walk.Value{walk.StringValue(builder.String())}
}
func (state SubexConstructStringState) epsilon(aux auxiliaryState) []SubexBranch {
runes, aux := aux.popOutputRunes()
return []SubexBranch {{
state: state.next,
aux: aux.topAppend(state.construct(runes)),
}}
}
func (state SubexConstructStringState) String() string {
return "SubexConstructStringState"
}
type SubexIncrementNestState struct {
keys bool
next SubexState
}
func (state SubexIncrementNestState) epsilon(aux auxiliaryState) []SubexBranch {
aux.nesting = append(aux.nesting, state.keys)
return []SubexBranch {{
state: state.next,
aux: aux,
}}
}
func (state SubexIncrementNestState) String() string {
return "IncrementNestState"
}
type SubexDecrementNestState struct {
next SubexState
}
func (state SubexDecrementNestState) epsilon(aux auxiliaryState) []SubexBranch {
aux.nesting = aux.nesting[:len(aux.nesting) - 1]
// aux.nestingValue will be set in addStates
return []SubexBranch {{
state: state.next,
aux: aux,
}}
}
|