From 133d07d5e7781c86cc11cd86e80ad1ff5325fc36 Mon Sep 17 00:00:00 2001 From: Charlie Stanton Date: Sun, 6 Apr 2025 18:19:16 +0100 Subject: add nelson transparency --- src/tick.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/tick.c') diff --git a/src/tick.c b/src/tick.c index 598087a..e351155 100644 --- a/src/tick.c +++ b/src/tick.c @@ -236,7 +236,7 @@ static void tick(Game *game, Arena a) { case BLUE_LEFT: if ( (x > 0 && isRed(lastState->grid[x - 1 + y * GRIDWIDTH])) || - (x < GRIDWIDTH - 1 && isRed(lastState->grid[x + 1 + y * GRIDWIDTH])) || + // (x < GRIDWIDTH - 1 && isRed(lastState->grid[x + 1 + y * GRIDWIDTH])) || (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH])) || (y < GRIDHEIGHT - 1 && isRed(lastState->grid[x + (y + 1) * GRIDWIDTH])) ) { @@ -252,7 +252,7 @@ static void tick(Game *game, Arena a) { break; case BLUE_RIGHT: if ( - (x > 0 && isRed(lastState->grid[x - 1 + y * GRIDWIDTH])) || + // (x > 0 && isRed(lastState->grid[x - 1 + y * GRIDWIDTH])) || (x < GRIDWIDTH - 1 && isRed(lastState->grid[x + 1 + y * GRIDWIDTH])) || (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH])) || (y < GRIDHEIGHT - 1 && isRed(lastState->grid[x + (y + 1) * GRIDWIDTH])) @@ -271,8 +271,8 @@ static void tick(Game *game, Arena a) { if ( (x > 0 && isRed(lastState->grid[x - 1 + y * GRIDWIDTH])) || (x < GRIDWIDTH - 1 && isRed(lastState->grid[x + 1 + y * GRIDWIDTH])) || - (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH])) || - (y < GRIDHEIGHT - 1 && isRed(lastState->grid[x + (y + 1) * GRIDWIDTH])) + (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH]))// || + // (y < GRIDHEIGHT - 1 && isRed(lastState->grid[x + (y + 1) * GRIDWIDTH])) ) { game->state.grid[x + y * GRIDWIDTH] = BLUE; } else if ( @@ -288,7 +288,7 @@ static void tick(Game *game, Arena a) { if ( (x > 0 && isRed(lastState->grid[x - 1 + y * GRIDWIDTH])) || (x < GRIDWIDTH - 1 && isRed(lastState->grid[x + 1 + y * GRIDWIDTH])) || - (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH])) || + // (y > 0 && isRed(lastState->grid[x + (y - 1) * GRIDWIDTH])) || (y < GRIDHEIGHT - 1 && isRed(lastState->grid[x + (y + 1) * GRIDWIDTH])) ) { game->state.grid[x + y * GRIDWIDTH] = BLUE; -- cgit v1.2.3